agregar musica a un chars???

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agregar musica a un chars???

Mensaje por evil master el Jue Abr 23, 2009 12:35 pm

eeso po como se ace io solo se ponerle musica a las stages pero no se ponerle musica a los chars...aguien me podria decir como se ace esto porfa.
eso...salu2. yamazaki

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Re: agregar musica a un chars???

Mensaje por mauro.m.k.m el Jue Abr 23, 2009 1:14 pm

Mira este video que hise talves responda a tu pregunta.


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Re: agregar musica a un chars???

Mensaje por Z6RO el Jue Abr 23, 2009 1:29 pm

mauro.m.k.m escribió:Mira este video que hise talves responda a tu pregunta.



jaja yo si se poner eso a los chars pero el problema eske kuando sale el char ke tiene la musica el mugen me bota y dice algo de ke no soporta el bgm
segun yo se necesitan los plugins pero no se uales ni mucho menos donde los debo kolokar

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Re: agregar musica a un chars???

Mensaje por mauro.m.k.m el Jue Abr 23, 2009 2:17 pm

Primero tenes que abrir el archivo mugen que esta en la carpeta data con el blog de notas (primero abri el blog de notas hase click en donde dice archivo despues en abrir busca en la carpeta data de tu mugen en el bolg de notas hace click en deonde dice tipo en la flecha y elegi todos los archivos busca el que dice mugen y abrilo) aca es en donde tenes que poner los plugins.

Spoiler:
;-------------------------------------------------------
; Sound configuration (Windows)
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Win]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound =1

;Set the following to 1 to enable stereo effects in-game
;Set to 0 to disable.
StereoEffects =1

;This is the width of the sound panning field. If you
;Increase this number, the stereo effects will sound
;closer to the middle. Set to a smaller number to get
;more stereo separation on sound effects.
;Only valid if StereoEffects is set to 1.
PanningWidth =240

;Set the following to 1 to reverse left and right channels
;on your sound card.
ReverseStereo =0

;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; DX? - DirectSound: replace ? with a the device number (from 0 to 9)
; DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9)
; WAVEOUTA- High-quality wave-out
; WAVEOUTB- Low-quality wave-out
WavDevice =AUTO

;Voice Channels to use. Values are from 1 to 16.
;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels =16

;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices =6

;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; MAPPER - MIDI Mapper
; MID? - MIDI Device: replace ? with a the device number (from 0 to 9)
; DIGMID - Allegro's Digimid driver
MidiDevice =AUTO

;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume =255

;Set the volume of wav, midi, mods and CD audio.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume =255
MidiVolume =255
MP3Volume =255;This affects all Winamp-compatible plugins as well
ModVolume =255
CDAVolume =-1

;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
;playback.
PlayMIDI =1
PlayMP3 =1;This affects all Winamp-compatible plugins as well
PlayMOD =1
PlayCDA =1

;Set the drive letter of your CD-ROM (if you have more than one
;drive). eg, To use drive E, put the following:
; CDADevice = E:\
;Leave blank to use your default CD-ROM drive.
CDADevice =

;Set the following to 1 to pause BGM playback when switching
;away from the MUGEN window.
PauseBGMOnDefocus =1

;List Winamp-compatible plugins here.
;Specify the filename of the plugin and the list of file types to
;use the plugin for. One plugin per line.
;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg
;
;If music is not looping with a particular plugin, you can try an
;optional first argument looptype=1 (seek to zero; may stutter)
;or looptype=2 (reload plugin; slow).
;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mp

plugin = looptype=1, plugins/in_mp3.DLL, mp3
plugin = looptype=2, plugins/in_mp3.dll,mp3
plugin = looptype=2, plugins/in_mad.dll,mp3,mp2,mpg
plugin = looptype=1, plugins/in_mp3pro.dll,mp3,mp2,mpg
plugin = looptype=1, plugins/in_mpc.dll,mpc
plugin = looptype=2, plugins/in_mp3.dll, mp3, mp2, mpg
plugin = looptype=2, plugins/in_vorbis.dll, ogg
plugin = looptype=2, plugins/in_adx.dll, adx
plugin = looptype=2, plugins/in_ape.dll, ape
plugin = looptype=2, plugins/in_snes.dll,spc,sp1,sp2,sp3,sp4,sp5,sp6,sp7,sp8,sp9,sp0
plugin = looptype=2, plugins/in_psf.dll, psf, minipsf, psf2, minipsf2, psflib, psf2lib
plugin = looptype=2, plugins/in_qsf.dll, qsf, miniqsf, qsflib
plugin = looptype=2, plugins/in_ym.dll, gym, cym
plugin = looptype=2, plugins/zlib.dll, zip
plugin = looptype=1, plugins/in_cube.dll,adx
;-------------------------------------------------------

Aca te paso los que tengo. Espero que te sirvan.
http://www.4shared.com/file/101347530/a6ccc218/plugins.html

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Re: agregar musica a un chars???

Mensaje por Z6RO el Jue Abr 23, 2009 7:45 pm

gracias amigo mauro ahora si voy a poder tener chars kon sus propios BGMS
saludos

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Re: agregar musica a un chars???

Mensaje por mauro.m.k.m el Jue Abr 23, 2009 8:29 pm

mukai

De nada

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Re: agregar musica a un chars???

Mensaje por evil master el Vie Abr 24, 2009 12:40 pm

mauro.m.k.m escribió:Primero tenes que abrir el archivo mugen que esta en la carpeta data con el blog de notas (primero abri el blog de notas hase click en donde dice archivo despues en abrir busca en la carpeta data de tu mugen en el bolg de notas hace click en deonde dice tipo en la flecha y elegi todos los archivos busca el que dice mugen y abrilo) aca es en donde tenes que poner los plugins.

Spoiler:
;-------------------------------------------------------
; Sound configuration (Windows)
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Win]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound =1

;Set the following to 1 to enable stereo effects in-game
;Set to 0 to disable.
StereoEffects =1

;This is the width of the sound panning field. If you
;Increase this number, the stereo effects will sound
;closer to the middle. Set to a smaller number to get
;more stereo separation on sound effects.
;Only valid if StereoEffects is set to 1.
PanningWidth =240

;Set the following to 1 to reverse left and right channels
;on your sound card.
ReverseStereo =0

;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; DX? - DirectSound: replace ? with a the device number (from 0 to 9)
; DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9)
; WAVEOUTA- High-quality wave-out
; WAVEOUTB- Low-quality wave-out
WavDevice =AUTO

;Voice Channels to use. Values are from 1 to 16.
;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels =16

;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices =6

;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; MAPPER - MIDI Mapper
; MID? - MIDI Device: replace ? with a the device number (from 0 to 9)
; DIGMID - Allegro's Digimid driver
MidiDevice =AUTO

;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume =255

;Set the volume of wav, midi, mods and CD audio.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume =255
MidiVolume =255
MP3Volume =255;This affects all Winamp-compatible plugins as well
ModVolume =255
CDAVolume =-1

;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
;playback.
PlayMIDI =1
PlayMP3 =1;This affects all Winamp-compatible plugins as well
PlayMOD =1
PlayCDA =1

;Set the drive letter of your CD-ROM (if you have more than one
;drive). eg, To use drive E, put the following:
; CDADevice = E:\
;Leave blank to use your default CD-ROM drive.
CDADevice =

;Set the following to 1 to pause BGM playback when switching
;away from the MUGEN window.
PauseBGMOnDefocus =1

;List Winamp-compatible plugins here.
;Specify the filename of the plugin and the list of file types to
;use the plugin for. One plugin per line.
;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg
;
;If music is not looping with a particular plugin, you can try an
;optional first argument looptype=1 (seek to zero; may stutter)
;or looptype=2 (reload plugin; slow).
;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mp

plugin = looptype=1, plugins/in_mp3.DLL, mp3
plugin = looptype=2, plugins/in_mp3.dll,mp3
plugin = looptype=2, plugins/in_mad.dll,mp3,mp2,mpg
plugin = looptype=1, plugins/in_mp3pro.dll,mp3,mp2,mpg
plugin = looptype=1, plugins/in_mpc.dll,mpc
plugin = looptype=2, plugins/in_mp3.dll, mp3, mp2, mpg
plugin = looptype=2, plugins/in_vorbis.dll, ogg
plugin = looptype=2, plugins/in_adx.dll, adx
plugin = looptype=2, plugins/in_ape.dll, ape
plugin = looptype=2, plugins/in_snes.dll,spc,sp1,sp2,sp3,sp4,sp5,sp6,sp7,sp8,sp9,sp0
plugin = looptype=2, plugins/in_psf.dll, psf, minipsf, psf2, minipsf2, psflib, psf2lib
plugin = looptype=2, plugins/in_qsf.dll, qsf, miniqsf, qsflib
plugin = looptype=2, plugins/in_ym.dll, gym, cym
plugin = looptype=2, plugins/zlib.dll, zip
plugin = looptype=1, plugins/in_cube.dll,adx
;-------------------------------------------------------

Aca te paso los que tengo. Espero que te sirvan.
http://www.4shared.com/file/101347530/a6ccc218/plugins.html
graaaxx.

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Re: agregar musica a un chars???

Mensaje por Contenido patrocinado Hoy a las 12:02 am


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